Nuclear Throne is adept at making you feel unsafe. Depending on your character’s specific strengths and weaknesses, or your personal playstyle, you may not like the choices available.Īmmo and health pick-ups also expire shortly after dropping onto the field, which means even if you have carved out a secluded spot that enemies won’t wander into, you can’t afford to stay put. But you don’t get to pick a mutation until you have successfully obliterated everything and exited the level, and they’re presented in a random group of four. These grant powerful passive abilities like health or ammo regeneration, slower-moving enemy bullets, and better melee range. Once you’ve earned enough rads to level up your character, you’ll be able to choose a mutation (perk). They’re a type of collectible dropped by slain enemies, and you need to be quick to nab them because they fade after several seconds. Rads (experience points) are the other major piece of Nuclear Throne. There is a major downside to getting up close and personal, though: more than a few enemies explode when they die, and some bosses will even try to bring you down with them. Most of them can reflect projectiles back at enemies and, with sufficient reach, even attack through certain walls. They can be supremely useful in the right situation. There are also melee weapons, which are just as enjoyable as guns if not more so. It’s a clever way to encourage adaptability and it also helps the game maintain a sense of excitement over hundreds if not thousands of runs. You’re meant to continually cycle weapons in and out to match the situation at hand as well as what’s left in your ammo stockpile. But ammo is finite and the maximum amount you can store of each type (bullets, shells, bolts, explosives, and energy) isn’t very high. They’re all delightful to use, and once you’ve grown accustomed to the way combat flows, it’s so gratifying. You design to make things interesting, giving the player a melee weapon in a stealth section and more ammo than reasonable before a firefight.It’s a shame you can only hold two weapons at a time, because I never wanted to part with anything. Normally, when you make a game, you place the enemies somewhere interesting, make sure there are pickups in the right places and that the ammo is plentiful and the weapons nicely hidden. There are so many combinations, that we have no way of knowing how each of them works out. That means that in a single run, there so many possible variations that it’d require at least a line on this blog to write out just how many options there are. During the game, players can carry two out of more than 60 available weapons at once, mutate their character with more than 25 different mutations to gain new powers or buffs, collect rare crowns to modify the rules of the random generation, and try and take shortcuts through secret areas. Players pick from a variety of mutants, ranging from a fish with a guitar to a scientist turned muscular hulk, and head out into the wastelands to conquer the elusive Nuclear Throne.Įvery single one of the (now) eleven mutants comes with its own active and passive ability. The world as we know it is gone - destroyed by some long-forgotten disaster - and mutants roam the planet. It’s fast, difficult, and different every single time. It’s Hotline Miami meets Binding of Isaac. Nuclear Throne is a top-down action game with procedurally generated levels.
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